Crazy bump lighting
![crazy bump lighting crazy bump lighting](https://www.topbestalternatives.com/wp-content/screenshots/crazybump-164702-1.jpg)
Check this discussion I've had with scrawl, especially the last few posts and the screenshots he included. It's not a bug within OpenMW either, it's because my normal maps for some reason gets fucked up colors when I export them with CrazyBump. Morrowind was never really famous for its well made UV mapping.īut: This issue is mainly not about the meshes not placing the textures edge to edge. Yes, this is partially the problem and I'm aware of that too. However when you start making HD specular bump maps, it´s going to show. Morrowind devs got away with it because their textures are so blurry that you hardly notice stuff like this. Grab a magnifying glass and prepare to strain your eyes.ĭo you see it? There is a hardly noticeable line where the texture mismatches itself. Why don´t vanilla textures have this problem? Actually, they do. Whoever UV-mapped this is as bad as me at it. 2 wall sections are rotated 90 degrees, while door section is not rotated at all. Also look at how the faces are roated in the UV-map vs how they appear on the actual object. These parts are basically not connected in the UV map.
![crazy bump lighting crazy bump lighting](https://payload.cargocollective.com/1/8/268284/6934647/Wireframe_905_2x.jpg)
I haven´t noticed these weird cuts on the normal maps I use, so I don´t think it´s an engine bug.Įdit: Just for the funzies I decided to take a look. The reason vanilla texture doesn´t cut like that is that it´s more same-ish and you don´t notice it.
![crazy bump lighting crazy bump lighting](https://rehla.me/sites/default/files/downloads-library/3d-models/downloads-library-3d-models-comparison-real.steel.313924-688.jpg)
Maybe Lysol´s texture is seamless, but the UV map for the canton object itself wraps around itself non-seamlessly at this certain section. Looks kind of like a non-seamless texture.